Bossfights

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Preparing to kill Bosses
The player should have a look at a bounty terminal and pay attention to the ship details (there is no need to accept a bounty hunt yet, just looking). The ship details will show the player which icon is used for which component. Whenever the player is flying near enough a capital ship, these icons will appear. This gives the player the information, where he can find his next target.

Each icon is surrounded by a yellow circle, which is somewhat like a health bar of the module. The more damage a ship module receives, the more of this circle will be greyed out. Once the yellow circle vanishes, the module is destroyed.

Killing Bosses
All bosses will warp out after a certain time. If you can't destroy them by brute force within this time, a more precise approach is necessary. It's more or less mandatory to destroy the repair module and the engines first, so the ship can't neither escape nor repair its modules and then escape.

The rest is up to the playing style of the player: Some suggest to get rid of the communication module next. However, this is only important if one plans to cut down the defending fighters. So far it's a viable strategy to ignore the fighters altogether and kill the boss first. Even with a destroyed communication module, there is a minimum of defending fighters.

One should know, that each icon one can see represents a module that can be destroyed. This includes the ships main weapons, which can deal quite some damage. Again: Some would argue these weapons are easy to avoid, others prefer to get rid of them. It seems possible to create a "blind spot" by destroying all weapons that could have reached a certain position.